Thulean Archives

Deep Immersive Gaming: VR to Sameøldji

Video info
Transcription
DescriptionDoing it the 'main man' style here (talking a lot about my own game....), and throwing in some axe chopping as well.

WARNING: RPG talk! Hurtful humour. No nudity.

Sameøldji's video: https://www.youtube.com/watch?v=0GCv4ZhnMtM
CollectionsRPGVideo Response
Uploaded2016-07-29
How do you get a deep role-playing experience? Let's find out.

Deep Immersive Gaming: A VR to Sameoldji.

Sameoldji has made another video about the depth of RPGs and I agree with everything he says. I put up a link in the video description below if you want to see what he says about it. And I make this video just to add something that he, I think, left out. He talks about how the mechanics need to be good and somewhat complex for the game to be deep. And he also talks about how the players themselves are instrumental in this experience. And I think one of the most important things to get the feeling that a game is deep is that the mechanics is not only somewhat complex and have, different rules for pretty much all thinkable situations that you can end up in, in that setting. But I think also it's important to have rules special for that setting.[1]

If the setting is deep and rich and the mechanics support all actions that you can take in that setting, then I think you have a potential for a very deep RPG experience.[2] So I think you're right Sameoldji, you need a complex system that allows some variation in the mechanics and that have subsystems for all eventualities and you need good players. And I also think that you need a good deep setting.[3] What I did with Myfarog was to make a game that you can play rules light. Because I made it for my kids and I wanted them to be able to play it. But I didn't take away the complexity of the game because of that. I made the game modular. So in Myfarog you have the basic sets of Myfarog and you have the advanced Myfarog. And you add depth to the game, to the system and the setting as you progress, as you learn the basic rules and feel that you need something more, you just add more of the rules that are already in the system.[4] And in addition to that I am continuously trying to add depth to the setting and the system itself with different supplements.[5][6][7][8][9][10] You can play the game rules light with kids and you can play it like a very deep game for experienced roleplayers. Okay thank you for watching.
  1. The one Ring RPG does this very well, with the rules for the "Shadow" and corruption.
  2. Players can also learn even very complex systems very well, and when they do, the mechanics never get in the way of role-playing. Players who complain the the mechanics are getting in their way of role-playing, are either too lazy to learn the system well - and by heart - or not smart enough to play complex games.
  3. So you need three things:
    1. A good complex system
    2. Good players
    3. A good setting supported by the mechanics
  4. You can perfectly well play the game without using all the rules.
  5. This one [Men & Monsters] adds more creatures, and human NPCs, as well as optional advanced rules for Tracking.
  6. This one [Curses & Gifts] adds more setting info, rules for alignment, birth dates, advanced religion, religious difference, and of course curses and gifts.
  7. This one [Spells & Favours] is just a spell book, for quick reference.
  8. This one [The Coming] adds flaws, radiation rules, mental health rules, critical damage, infections and more. And also includes an entire post-apocalyptic setting. The new setting included is making use of the many "survival" rules in MYFAROG, to enable players to train theoretically for survival situations in the future and our own world
  9. This one [Skills] adds more modifications for skills and examples of skill test situations, but is other than that just a skill book for quick reference.
  10. Future supplements for MYFAROG will include more sub-systems for special situations, as well as myths (adventures) and more setting info.